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...THE
EXPERTS
6.
HARDWARE & SOFTWARE
DC:
Get the best equipment and software you can afford. But, it doesn’t have to
be top end right away. I used Acid-Pro on a PC that got me a deal for
$30,000. Now I’ve got top of the line Pro-Tools.
DG:
Invest in a good pre-amp. It will upgrade your recording substantially.
Neeve and API are two of the best. Check out eBay for them.
DA:
Check out a stereo compressor and noise gate too. And, be sure that you have
enough cables (you can never have too many); and, an audio patch panel (a
central point where all audio cables connect to your system) will save you a
lot of time, because you won’t have to chase cables all over the studio.
7. GET
DECENT MICROPHONES
DT:
Face it – vocals are really important. You can get a decent vocal microphone
for around $300 to $1000.
DA:
Don’t skimp on microphones. Try out a few of them and see which one records
your voice best. In the studio we might try two or three before we find the
sound we want.
Note:
The Rode NT1 and AKG C2000B go for around $300 each. If you can afford more
than $300, ask a few pros for recommendations. If you are going to be
recording high sound pressure levels (e.g., guitar amplifiers), then
something like the Shure SM-57 dynamic microphone could do the trick.
DG:
If you’re worried about room noise when you’re recording your vocals, it
generally won’t play into the sound if you sing no further than 4 to 5
inches from the microphone. Get up close and use a spit guard. Practice your
vocals and check to see if you’re breathing right. A lot of vocals are
ruined by improper breathing techniques.
8.
CHECK YOUR INSTRUMENTS
DG:
It may sound fundamental, but double-check and make sure your instruments
are in tune and sound good. If something doesn’t sound right it will affect
your whole recording. If necessary, borrow or rent an instrument. You won’t
regret it.
9.
START WITH A GOOD DRUM SOUND
DT:
It all starts with the drums. The better the drum sound – the better the
recording.
DG:
Unless you’re recording electronica, do not use programmed drums – they’ll
sound cheesy. You should consider recording in a professional drum room
where you’ll have 12 microphones recording the kit. It will make a BIG
difference in your recording.
10.
RECORD DIRECTLY
DG:
If you don’t have really good microphones, you can record instruments
directly by plugging them into the board. There are acoustical tradeoffs,
but you might be able to deal with them in the mix.
DT:
There is a difference between recording directly and recording with a
microphone. It really depends on the sound you want. I find that recording
directly produces a thinner sound, whereas recording with a microphone gives
the sound more depth.
11.
KNOW YOUR SPEAKERS
DG:
Try to buy the best
monitors you can. Otherwise you’re likely to be surprised when you bring
your tracks in for mixing or mastering.
DC:
Don’t let your speakers trick you. Learn how they relate to the real world.
Listen to your recordings on different players. Play your recording in your
car, a boom box and a friend’s stereo system.
12. USE
YOUR EARS NOT YOUR EYES
DA:
Because of Pro-Tools and other digital programs, too many records are made
with eyes rather than ears. Close your eyes and listen to what you have,
instead of checking the computer screen.
13.
DON’T OVER PROCESS EVERYTHING
DA:
The more you process your recording, the less pure it will become. And, that
can adversely affect mixing and mastering. Try to keep effects to a minimum
when you’re tracking. You can always add them in the mix.
14.
GETTING A LIVELY SOUND
DG:
If you want a livelier sound when you record your instruments, try placing
your amp and microphone on a piece of plywood. It will brighten up the
sound.
15. THE
BALANCING ACT
SM:
Make sure that everything is balanced evenly and fits properly. Otherwise,
it’s going to cause real problems when it comes to mastering.
16.
KEEP IT LEVEL
SM:
You have to be aware of all the levels throughout the recording. They must
be consistent and properly set. If they’re not, mastering will not fix it.
In fact, it could make it worse.
17.
WHEN TO HIRE A PRO
DG:
If it’s a “serious” recording – one you’re going to market or give to
industry – you should consult with a professional, especially at the mixing
and mastering stages.
TF:
It’s always a good idea to bring in somebody who can help you – especially,
someone who’s better than you are at what you’re doing.
DG:
It’s always a good idea to just totally be an artist. Besides, four ears are
better than two; and, part of what makes music great is collaborating with
other people.
SM:
You should at least consider consulting with a professional engineer –
maybe, on a song or two – when you’re ready to mix. Mixing is a crucial
stage, because once that’s done, mastering is not going to fix mistakes.
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